War Leaderboard

Rally your dice, rank your legends. Reign over the month —
every game settled automatically, every number on the record.

Dear Players,

First and foremost, we want to express our sincere gratitude to every player who loves, supports, and accompanies our game. Your ongoing support is the core motivation that drives our passion-focused development team forward.

Upon initial launch, we stayed firmly true to our original design vision and focused on delivering a stable, authentic gameplay experience. The game operated smoothly in its early stage, with no major alterations to the core gameplay, allowing players to enjoy its pure, original charm. Later, we launched mild promotion efforts to expand our community and were fortunate to welcome new players to our game.

As our community slowly expanded, we received a wealth of valuable suggestions and feedback from players. Deeply touched by everyone’s enthusiasm and high expectations for the game, we were eager to fulfill all player requests and optimize the overall gaming experience. In our eagerness to iterate and improve rapidly, we rolled out a large number of hasty updates and adjustments without adequate preparation and polish, which eventually triggered a host of unforeseen issues.

The negative impacts of these rushed updates soon became apparent. Many in-game data mechanics turned irrational, greatly reducing the game’s overall fluency and undermining the sleek, refined experience we originally intended to create. Additionally, flaws in the leaderboard system were exploited by individual players to artificially boost rankings. This behavior disrupted in-game fairness and ruined the authentic gaming experience for every sincere and dedicated player.

We sincerely apologize for these flaws and the subpar gaming experience we have delivered to all of you.

We would like to be fully transparent with our community: our team is a hobby-driven development group, founded purely out of passion for game creation, rather than a professional commercial operation team. Faced with diverse player feedback, continuous iteration demands, and emerging rule loopholes, we gradually lost our development rhythm. Frequent passive adjustments and impromptu updates threw our original development plan into disarray and made us stray from our initial creative intentions.

After in-depth reflection and comprehensive review, we have confirmed our new development direction: we will abandon impulsive iterative updates and return to the original essence and design philosophy of our game.

Moving forward, we will remove all overly complex mechanics, redundant algorithms and unreasonable rules added during previous hasty iterations. We will fully revert to the game’s original core rules and pure gameplay experience, restoring the stable, fair and smooth gaming quality of the initial launch, and bringing the most authentic and pure fun of the game back to all players.

We still highly cherish every piece of feedback and suggestion from our players. However, we will no longer blindly cater to all demands or launch reckless updates. Instead, we will adhere to a prudent development philosophy of choosing wisely and acting appropriately. All player feedback will be carefully sorted out and professionally evaluated based on core gameplay, overall gaming experience and numerical balance. Going forward, all optimizations and adjustments will be implemented steadily and meticulously with quality as the priority, to fully safeguard the game’s stability, fairness and core fun.

Once again, we apologize sincerely for the poor gaming experience brought by our previous improper updates. We are extremely grateful for every player’s tolerance, patience and companionship during our growth.

We will uphold our original aspiration, focus on polishing our game with a down-to-earth attitude, and create pure, high-quality gaming content to repay every player’s love and support.

Best regards,

Dice-war Team

Monthly RankingsMONTHLY

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How to read the boards

The monthly board follows calendar months. Use the arrows to review any past month.

Results are credited to the corresponding period immediately after submission — no registration, no review queue.

Every row expands into Game details with the complete scoring breakdown, plus direct access to the game replay.

How scoring works

Every game starts from a base score of 1000 — exactly the field average. Above it you gain; below it you pay.

Score = 1000 × Conquest factor × Defense adjustment

The conquest factor reflects enemy dice destroyed: matching the field average yields 1.000, doubling it yields 2.000; the more players, the stronger the pull toward 1.000.

The defense adjustment reflects performance under attack: 1.000 is the average, capped between 0.750 and 1.500.

How to score high

Attack decisively: enemy dice destroyed remains the primary source of score — passive play rarely pays.

Defend firmly: surviving a siege earns direct rewards, and a lost defense costs less than a successful one gains.

Build a clear lead in large games: the more players, the closer scores cluster around the average — only a substantial lead ranks high.

Season Archives

All results from the testing seasons are kept permanently — thank you for playing!